![]() ![]() To deactivate this functionality (why would you?) set cm_frametime to 0.įrametimes higher than 0.015 (66.66666) don't make sense because that's the same frametime the server runs at. For example, a frametime of 0.009 feels more like tickrate 100 than the actual frametime of 0.01. Sometimes you have to tweak the frametime a bit to get closer to the original. Note that it doesn't feel 100% like a real server at this tickrate. You can control the simulated tickrate by specifying a frametime using the cm_frametime cvar. This is also what makes existing bunnyhop plugins feel "not right".ĭown in the video section you can find a comparison video of bunnyhopping with and without interpolation. ![]() This is important because you need at least 100 fps for proper bunnyhopping, but TF2 servers are locked at a tickrate of 66.66666, which makes you mostly lose speed rather than gaining speed. This plugin uses interpolation to simulate higher tickrates. Passing "reset" rather than a number will reset the FOV (after respawn). Set FOV to a custom value (allows higher values than 90). ![]()
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