![]() ![]() ![]() Each of the units and abilities we saw today is tailor-made to give players of each race a more varied toolbox in an area they’re currently thin. The Zerg have a heck of a time assaulting heavily fortified positions. Terran-versus-Terran matches skew dramatically toward mechanical matchups, with their biological infantry units rarely used. The Protoss, for example, aren’t terribly effective early-game raiders or pushers. The idea behind adding new units to StarCraft II’s multiplayer is to give each race new options in areas of the game that they’re currently pigeonholed into certain strategies. From the show floor of the MLG Spring Championship, we took them for a spin ourselves. Blizzard gave a sneak peek at a handful of new units currently raising hell in the development of the first expansion to StarCraft II as it closes in on beta. ![]()
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